Add glass mechanics
Suggestion: "Crystallization" mechanic — an analog of casting for creating solid modules
This mechanic allows players to create unique, indivisible blocks (crystals) through a casting process.
How it works:
1) The player designs a mold-module with a cavity (using cutting, extrusion, or assembly tools).
2) The mold is sent to a special building (e.g., "Foundry" or "Glassworks").
3) A resource (resin, molten glass, polymer) is poured into the mold, consuming materials.
4) The output is a finished crystal block — solid, non-voxel-divisible, with unique properties (strength, transparency, weight).
5) The block can be used in assemblies like a regular module but cannot be modified further with standard tools.
Benefits for the game:
1) Adds a new production cycle: from mold to finished product.
2) Expands creative possibilities — creating complex monolithic parts.
3) Introduces resource economy for casting.