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Suggestion for Endgame Content: Implementing "Object-Oriented Encapsulation" via Orbital Stations

Suggested by
on April 19, '26
Under Review

Summary: I would like to suggest a new endgame loop inspired by the concept of Encapsulation in OOP programming. The goal is to allow players to modularize complex factory layouts into "Orbital Stations" to overcome planetary space constraints and provide a sense of infinite scale.

Proposed Gameplay Loop:

Modularization (Encapsulation): Players can select a complex arrangement of buildings and belts and "package" them into a specific Spaceship/Module hull.

Orbital Deployment: Once the spaceship is loaded with the blueprint, it is launched into orbit to function as a Space Station.

Logistics Pipeline (Input): Just like cargo ships moving between islands, players set up a continuous supply chain to ferry raw materials from the ground to the Space Station's input port.

Automated Extraction (Output): The Space Station processes the materials internally (based on the encapsulated blueprint) and automatically beams or transports the finished products back to the planetary surface.

Why this would be a great addition:

Solving the Space Constraint: It naturally addresses the "building fatigue" or lack of space on the ground by moving production to the infinite void of space.

True Endgame Progression: It allows players to think of their factory in terms of "Modules" rather than individual belts, mirroring how professional software is built.

Infinite Scalability: By constantly launching and managing these orbital "black boxes," players can reach a level of automation that feels truly boundless.

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