Bug: Incorrect Controller Glyphs Displayed in Menus Post 9.6.0 Update

Incorrect Controller Glyphs Displayed in Menus Post 9.6.0 Update

Status: Pending Moderation
Priority:
High
Added by:
x...s@gmail.com
on May 5, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Lobby/main menu HUD shows Xbox glyphs (A/B/X/Y, etc.). Prompt set FLICKERS between Xbox glyphs and keyboard/mouse glyphs as the left analog stick is moved. The flicker is tied directly to stick input. This occurs in menus only.
Expected Result:
PlayStation button glyphs (✕, ◯, □, △, L1/L2/R1/R2) displayed throughout all menus and HUD, as was the case prior to 9.6.0.
Severity:
Minor
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
Please restore the pre-9.6.0 behavior of detecting and displaying the PlayStation controller subtype for HUD/menu prompts. Adding a debounce or sticky timer to the device-type detection would also resolve the flicker.

Steps to Reproduce

  1. Connect a DualShock 4 via USB on PC (Steam, with Steam Input enabled and PlayStation Controller Support checked in Steam settings).
  2. Launch Dead by Daylight.
  3. Navigate the main menu / lobby with the controller.

Explanation

SUBJECT: Controller glyphs incorrect in menus after 9.6.0 — DS4 shows Xbox/KB&M instead of PlayStation

PLATFORM: PC (Steam)
CONTROLLER: DualShock 4 (DS4), wired USB
CONNECTION: Through Steam Input (PlayStation Controller Support enabled)
REGRESSION POINT: Patch 9.6.0
PRIOR BEHAVIOR: PS4 button glyphs displayed correctly throughout the game for years
GAME VERSION: [your current version]
STEAM CLIENT: [stable / beta]

SUMMARY
Since the 9.6.0 engine update, my DualShock 4 is no longer recognized as a
PlayStation controller for prompt-glyph display in menus and the lobby HUD.
The input itself works correctly — only the icons are wrong.

STEPS TO REPRODUCE

  1. Connect a DualShock 4 via USB on PC (Steam, with Steam Input enabled and PlayStation Controller Support checked in Steam settings).
  2. Launch Dead by Daylight.
  3. Navigate the main menu / lobby with the controller.

EXPECTED
PlayStation button glyphs (✕, ◯, □, △, L1/L2/R1/R2) displayed throughout
all menus and HUD, as was the case prior to 9.6.0.

ACTUAL

  • Lobby/main menu HUD shows Xbox glyphs (A/B/X/Y, etc.).
  • Prompt set FLICKERS between Xbox glyphs and keyboard/mouse glyphs as the left analog stick is moved. The flicker is tied directly to stick input.
  • This occurs in menus only.
  • The in-game Controls REBIND screen (Settings > Controls) correctly shows PS glyphs (L2, L1, ✕, □, R3, ◯, R1, RS), confirming Steam Input is reporting the device correctly to the game.

DIAGNOSTIC NOTES
This appears to be a UI-framework-level regression introduced by the engine
update in 9.6.0, not a glyph-asset or input-pipeline issue:

  • The fact that the rebind menu reads PS glyphs correctly proves Steam Input is passing the device subtype to the game.
  • The HUD/menu prompts use a separate code path that has stopped reading the gamepad subtype (PS / Xbox / Switch) and is now falling back to a generic Gamepad default (Xbox).
  • The flicker on stick movement strongly suggests "last input device wins" detection without sufficient debounce — analog input is registering as Gamepad, but something between ticks is registering as KeyboardAndMouse, causing the prompt set to oscillate.
  • Pre-9.6.0 behavior implies a sticky device lock or subtype hook was in place that has since been removed/broken by the engine bump.

THINGS TRIED (none resolved the issue)

  • Toggling Steam Input on/off (off entirely disables the controller, as DS4 has no native xinput driver).
  • Multiple Steam Input layouts, including Official "Gamepad With Camera Controls" and default templates.
  • Verifying PlayStation Controller Support is enabled in Steam > Settings > Controller.
  • Reconnecting the controller before/after launching Steam and the game.
  • Restarting the game and Steam.

REQUEST
Please restore the pre-9.6.0 behavior of detecting and displaying the
PlayStation controller subtype for HUD/menu prompts. Adding a debounce or
sticky timer to the device-type detection would also resolve the flicker.

Existing community bug report covering the same regression: #3033 on
bugreport.deadbydaylight.com.

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