Bug: Wesker gets stuck in place at the end of dash ability
This issue
might be a
duplicate of #3940 Loss of Physical Momentum Carryover in Dash Mechanics Post-Patch 9.5.0 for The Mastermind - Wesker.
Wesker gets stuck in place at the end of dash ability
| Status: | Pending Moderation |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
wesker starts the dash, begins moving forward then before even the dash ends he stops in place
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| Expected Result: |
wesker starts the dash, and only begins slowing down after the dash fully ends instead of being "stopped" inside of the dash duration
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| Severity: |
Blocker
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
wesker should graudaly enter slide state after power ends in which the acumulated momentum is gradualy expiring
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Steps to Reproduce
- start walking forward with W
- charge up power
- click m1 to begin the dash
- notice how at the end of dash
- wesker just stops in place still inside the "dash" duration before it ends and we enter chain bound window
Explanation
Wesker stops in place even before his power runs out. What i mean is essentialy we charge up power, we click m1 for the dash to initiate then inside the power duration we begin moving forward and then at the end of it we gradually slowdown to a full stop still inside power duration and we are stuck like this for a couple of frames.
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