Bug: Pinhead gets stuck in the ground due to height level discrepancy in Ormond Lake Mine
This issue
is a
duplicate of #4597 Cenobite Teleportation Bug: Killer Gets Immobilized in Ground.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
Any media attached to this report will be accessible from the original issue.
Pinhead gets stuck in the ground due to height level discrepancy in Ormond Lake Mine
| Status: | Duplicate |
| Added by: |
|
| Reported for: |
10.0.1
Auto
|
| Actual Result: |
Not set
|
| Expected Result: |
Not set
|
| Severity: |
Not set
|
| Reproducibility: |
Not set
|
| Platform: |
Not set
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- I was doing the box for Pinhead near the edge of a h*** on Ormond Lake Mine.
- Pinhead TP'd to me, instead of spawning above, he spawned at my level but not around the h*** so he got stuck in the ground.
- He was stuck until we did the box at another spot that was at the normal height level.
- That's kind of inconvenient.
- We could've left him there and he would've had to disconnect and get a penalty.
Explanation
Ormond Lake Mine map, different height level when Pinhead TP's can get him stuck in the ground.
Watchers
No comments yet.
Loading comments...
Loading comments...
0 comments loaded
You need to join this project to comment on issues.
Join Project