Bug: Cenobite Teleportation Bug - Gets Stuck or Throws Map

Cenobite Teleportation Bug - Gets Stuck or Throws Map

Status: Pending Moderation
Priority:
High
Added by:
chronicledavinci
on June 30, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Gets stuck in ground or falls through the map after teleporting to a survivor attempting to solve the box
Expected Result:
Teleport should work normally, where The Cenobite stays on land without getting stuck or falling through
Severity:
Major
Reproducibility:
Frequently
Platform:
Steam
Additional Notes & Comments:
https://youtu.be/YkefX0ILwTc?si=YzAAr2ZY2-Zco4Fr

Steps to Reproduce

  1. Survivor picks up box
  2. Survivor tries to solve said box
  3. The Cenobite teleports to box
  4. He either gets stuck in the ground, falls through the map, or is fine, it's a gamble
  5. IF he gets stuck in the ground, majority of the time a survivor has to solve it to give The Cenobite to ability to free himself, and rarely it will fix itself, sending Cenobite back to his spawn

Explanation

So below, I will paste a video uploaded to video by DStrike, in it will show a bug that can glitch The Cenobite into the ground after he teleports to the box, and the only to fix the issue is for to teleport to the box again. Additionally, there is also a chance that The Cenobite can threw the map after teleporting to the box. It doesn't happen every time, but the maps I've seen it on it Mount Ormond Resort, Dead Dawg Saloon, and Trickster's Delusion, but it could be even more maps. I've went into Customs with a friend on all 3 maps, and it's happened on each map. If you fall through the map, you'll spawn back up where your spawn is at in a matter of seconds, however if you get stuck in the ground, you have to wait until a survivor tries to solve the box so you can teleport again, and sometimes it will bring you back to spawn, but if it doesn't it can let the survivior hold him hostage in that spot. This makes The Cenobite unplayable, and he needs to be killswitched. I'll add the link to DStrike's video in the additional notes tab, as well as showing me with the bug in a custom game with bots.

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