Bug: Massive Input Latency Affecting Killer Leaps
This issue
is a
duplicate of #693 Delayed Ghoul Leaps at High Ping.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
Any media attached to this report will be accessible from the original issue.
Massive Input Latency Affecting Killer Leaps
| Status: | Duplicate |
| Added by: |
|
| Reported for: |
10.0.2
Auto
|
| Actual Result: |
Not set
|
| Expected Result: |
Not set
|
| Severity: |
Not set
|
| Reproducibility: |
Not set
|
| Platform: |
Not set
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Achieve a latency higher than 50ms
- Observe the latency around 100ms
- Attempt to fix the latency by moving
- Notice the super noticeable latency when trying to do body block with his leaps
Explanation
There is a massive delay (up to 2-3 seconds) between input and action. The leap either fails to register, throws the killer uncontrollably into a nearby wall, or triggers far slower than expected, rendering the power unplayable.
The power should execute relatively smoothly and consistently, or at least scale appropriately, without the character being overly penalized for playing on standard 60-90ms connections.
Watchers
No comments yet.
Loading comments...
Loading comments...
0 comments loaded
You need to join this project to comment on issues.
Join Project