Enhanced Audio Effects for Realistic Combat Environments
I'm really loving the game, but the sound design feels a bit weak right now. The incoming fire needs more grit we need the cracks, ricochets, and rounds****ting the dirt or other terrain features and obstacles! It would also be awesome if the audio changed based on where you are. We need thick reverb in concrete buildings, forest, and flat audio in wide open fields. Most importantly, gunshots need that realistic delay: the sharp snap of an incoming bullet flying by, followed by the deep, booming bass of the shooter's weapon in the distance.