Introduce a 'Frontline' or 'Tug of War' Game Mode with Controlled Spawn Zones
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New “Frontline” or “Tug of War” gamemode.
Imagine two teams starting on opposite sides of a map with a “home base” behind them. Your goal is still to get kills and reach the score limit first, but:
- Enemies cannot easily spawn behind you.
- Each team keeps respawning near their own starting side.
- If you push too far into enemy territory, the game punishes reckless rushing because enemies will keep appearing nearby.
So instead of chaotic random fighting everywhere, the match develops into a moving “front line” of combat across the map.
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