5

Reduce Klav6 Availability or Nerf Its Performance for Medics

Suggested by
on June 9, '26
Completed

Nerf the Klav6.

Before you say I have a skill issue, I know it's an endgame weapon.
That does not justify it being as broken as it is. I feel like a good nerf would be removing it from medics.

Medics have enough rifles as is, the Klav is unneeded.
The Scarruss is already a favorable alternative to the Klav since it's actually balanced.

I think an alternative is either nerf the damage or the firerate on the Klav as a compromise, or have a much smaller mag, or less accuracy meaning you have to actually put effort into aiming and getting kills.

The Scarrus deals more damage than the Klav, but this is balanced out by it having a smaller mag and less firerate. Balanced. As all things should be.

Medics and Assault both get the Scarrus the same way both classes have access to the Klav.

I should not see a bunch of medics all huddled up with the Klav in one building the second I decide to play Rush

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Duplicates

The following suggestions have been marked as duplicates of this one:

Limit Medic's Weapon Selection to Enhance Fairness in Casual Play
by metalguyyyy on June 24, 2026 • 1 vote
Restrict Medic's Weapon Options to Balance Gameplay
by metalguyyyy on June 24, 2026 • 1 vote
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