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Add New Maps, Co-op Mode, Squad Revives, and Practice Mode

Suggested by
on June 30, '26
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So i have a few ideas for the game that might be a bit popular with a few people.

  1. Maps.

Port Mercer

Location: Peru
Gamemode: Rush (O.R.E. Attacking)

For years, the Coalition treated Port Mercer as a vital coastal supply hub, believing it held little value beyond its harbor. O.R.E. ignored the city until undercover operatives uncovered something extraordinary: beneath its streets lies the largest known deposit of Red Orpiment ever discovered.

Unable to spare a full invasion force, O.R.E. has launched a rapid assault, hoping to seize the city before Coalition reinforcements arrive. Every minute counts. If the attack stalls, the opportunity may be lost forever.

Saffar

Location: Middle East
Gamemode: Conquest

Saffar stands on the edge of a scar left by O.R.E.'s relentless pursuit of Red Orpiment. Once surrounded by thriving forests and prosperous towns, the region has been reduced to scorched earth and abandoned ruins after years of aggressive extraction and military occupation.

Now the city itself has become the next objective. Coalition forces have entrenched themselves to prevent another catastrophe, while O.R.E. pushes forward to secure the surrounding land, believing massive ore veins lie beneath Saffar's foundations. Control of the battlefield will decide whether the city survives or joins the wasteland beyond.

Verde Cruz

Location: Indonesia
Gamemode: Rush (Coalition Attacking)

Hidden deep within Indonesia, Verde Cruz has served as one of O.R.E.'s most profitable mining operations. Under the cover of a bustling city, the corporation secretly excavated vast quantities of Red Orpiment, protected by a heavily fortified military presence.

The secret is out.

A Coalition task force has launched a full-scale assault to liberate the city, destroy the mining infrastructure, and deny O.R.E. access to one of its richest sources of Red Orpiment. O.R.E. must hold the line, or watch years of operations collapse in a single day.

  1. Co-op mode/modes.
    The idea is a map is selected, and a large group of players on the side of O.R.E or Coalition defends against waves of enemies, either as a sort of, Cod MW way, or defend until extraction comes. This allows for some more fun, as some people don't always want to play PVP battles.

  2. Squad revives
    A take from battlefield 6, what if, rather than rely on medics, even from.your own squad to revive you, what if only people in your squad that aren't medics, can drag you away and also revive you. The downside is the squad revive is slower and requires some sort of medical syringe to revive them.

  3. Practice mode.
    A sort of way for people to practice at the game against bots, but be unable to gain any rewards. For example, the difficulty of the enemy and friendly bots starts off as painfully easy, so much you can take the entire match within minutes, but for every match won, the bot difficulty goes up, until you face against bots who are real-player level smart.

I know these might be hard to code, make, and etc. But i do genuinely think people would like these ideas.

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