Improve Grenade Throwing Mechanics for Enhanced Immersion and Balance
Grenades manually throw like garbage. Inconsistent when thrown underhanded. And nearly consistently go wrong when thrown overhand. Some games you can throw them like a baseball, or sideways, or even backwards. They can be lobbed, rolled, and thrown. In this game, pointless to try and learn. People are already at a huge disadvantage when manually physically throwing a grenade. It’s slower, and there is no aim laser. So why don’t you, in the name of making this an immersive vr game, improve grenade throwing and try and balance it so it can have a chance to compete?