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Add Additional Exits to Prevent HQ Trapping in Tunnels Conquest

Suggested by
on July 10, '26
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Tunnels conquest is not getting played as much because one team traps the other in their HQ, this should not be able to be done on any map. That just makes people quit that game before it’s over. Make additional paths out of both hq. Point C can leave out the top where the water is - give it a couple of exits leading between other points. The opposing team cannot enter or be allowed around the exit. Same could be done for point A but maybe a tunnel underground? One opening for point A could be the top exit that already exists for the rush map.

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