Player Customization and New Game Modes Feature Request
I have a few more ideas. Mostly asthetic choices for the player.
Customizability
Allow players to customize their game to their desired way, but the gameplay, mechanics, etc, still remain the same. Such as being able to change the colors of certain things, like squadmates, teamates, enemies, onjectives, etc to whatever desired color they'd like to change it to. Chang the icons of each class to what they feel like would fit it to themselves. Outfit customization that lets players customize the outfit of the assult, engineer, medic and sniper classes to what they would like. Obviously, they can't just buy the outfits or whatever, they need to earn it by playing said class a specific amount of time, or by doing certain tasks. Like get this many kills, assists, and captures, or class specific ones, like, for example, 'As Support: Revive 100 Teammates.' Or as assult, 'As Assult: Capture 60 Objectives in Rush' and so on.New weapon mechanics
I feel some more weapons would be cool for each class. Now im all about weapon specifics for each class, but i feel like anyone should have the freedom to use whatever weapon they want, but with a downside. For example, as assult, you can use assult weaponry without worry. But as Support, Engineer, or Recon, you will have a harder time usint said weapons, due to the fact said class's never were trained on said weapons. A neat thing about this, that you can impliment, is the ability to pick up dead teammate or enemy weapons, regardless of what class they'd be. But of course, there can be 2 types of servers. Ones where they allow this, and others, not.Team Death Match, Search And Destroy, and HardPoint.
Add three new gamemodes that have map specifics that only tailor to these game modes, but still contain the same amount of players at a given time.
The rules for each are basic.
TDM: First team to reach [BLANK] amount of kills wins.
SND: like rush, one team plants a bomb at Bomb Site A or B, while the other Defuses the bomb.
HP: a conquest-esc gamemode where a single point spawns, and both teams fight for it, king of the hill style. After a few minutes, it moves and gameplay continues until one team reaches a set point count.
- Minor changes Just some minor changes to rush and conquest that i feel would make it a smidge immersive.
1: in conquest, add flag poles, with team flags for either ORE or Coalition forces, that rise up for whichever team captures it.
2: in rush, instead of holding a button down to plant a bomb, what if you had to actually use buttons, or even controls like the respawn beacon similar to recon?
- What if, as the match goes on, the time ingame, changes, so for example, if you're playing conquest, and the match goes on for a while, it should slowly turn night/day or maybe weather changes as it goes. So it could turn day, but be cloudy, night but thunder and raining, mid-day but foggy and special weather events, like in desert ones, a sandstorm will come in and impare view, or om icland, it will blizzard, giving similar effects. This would also allow the devs to make NVG's or flashlights to add on guns for dark maps, and special gear to counteract the weather.