Bug: Randomness Seed Set at Mission Creation, Not Per Run
This issue
is a
duplicate of #7010 Identical RNG Rolls Across Different Mission Complexities.
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Bug #7257
Randomness Seed Set at Mission Creation, Not Per Run
| Status: | Duplicate |
| Added by: |
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| Reported for: |
RC:EA:00.07.09
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Steps to Reproduce
No steps to reproduce
Explanation
RNG is created on mission creation, not per run for the same area/mission zone. Essentially, whenever a mission spawns, everything that can occur for rolls in that mission is predetermined. Every run for that same mission type or area will be the exact same.
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