Bug: Omega Voiceline Bug During Elevator Sequence
Bug #7269

Omega Voiceline Bug During Elevator Sequence

Status: Duplicate
Added by:
jlxlog
on May 23, '26
Reported for:

Steps to Reproduce

  1. start an elevator sequence just before an enemy wave spawns
  2. have the corespawn break the elevator while omega mentions the new wave
  3. quickly fix the elevator

Explanation

Omega goes completely silent after being overwhelmed by multiple having to do multiple voicelines at once, on the following levels before the last one omega will mention the current level without the voiceline and the text box will remain in place for the rest of the level, the volume of the dwarves voicelines will also be lowered

Watchers

Screenshots

None

Video Clips

None

Log Files

Log files are not visible to you

This project restricts log file visibility.
Device

No device information

No comments yet.
Loading comments...
Loading comments...
0 comments loaded

You need to join this project to comment on issues. Join Project