This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Revert Sniper Rifle Overpowering and Adjust Controller Aim Assist for Balanced Gameplay

Suggested by
on July 12, '26
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Starting with this update, sniper rifles have become absurdly overpowered.
When firing a sniper rifle and a submachine gun simultaneously at close range, the fact that you can fire two shots from the sniper rifle before the submachine gun even takes down an enemy makes the game unbalanced, so I think this needs to be reverted to at least the state it was in before the update.

Also, the aim assist for controllers in this game is incredibly powerful.
Although the hitboxes for mouse and keyboard are set to be larger than those for controllers, in reality, there isn’t that much of a difference between them.
At medium range and beyond, the difference is practically nonexistent.

Previously, data showed that controller users had a lower win rate than keyboard and mouse users at close range,
but in matches like Ranked, players are almost always eliminated by controller aim assist before they even reach close range.
Even when using wall jumps or PAINT, the aim assist tracks the target without missing a single shot.
Recently, controller performance has improved significantly, and the game settings now allow for detailed customization to suit individual preferences.
So, how about removing the tracking-based aim assist and keeping only the aim assist that causes a slight slowdown?

I would appreciate it if you could let me know what you think after reading this feedback.

Watchers

Split Suggestions

This suggestion has been split into the following separate requests:

Restore Sniper Rifle Balance Against Submachine Guns at Close Range
by ryou0071 on July 12, 2026 • 1 vote • Status: Duplicate
Adjust Controller Aim Assist: Remove Tracking-Based Assist, Retain Slowdown
by ryou0071 on July 12, 2026 • 1 vote • Status: Open
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