Bug: Dracula's Wolf Form Pounce Canceled Prematurely on Wall Collision
This issue
is a
duplicate of #3623 Dracula's Wolf-form pounces bypass movement speed penalty when bumping into a wall/object with both pounces.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
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Bug #5438
Dracula's Wolf Form Pounce Canceled Prematurely on Wall Collision
| Status: | Duplicate |
| Added by: |
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| Reported for: | |
| Actual Result: |
The second pounce of dracula's wolf form cancels it's fatigue similar to ghoul when he bites the edge of a wall, which makes it extremely difficult for the survivor to make distance.
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| Expected Result: |
The fatigue should still happen and the survivor is able to make distance.
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| Severity: |
Minor
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| Reproducibility: |
Sometimes
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| Platform: |
Steam
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| Additional Notes & Comments: |
I don't play Dracula too often, but this happened to me once in game on accident and I'm worried that if it happens often players may think I'm exploiting. I typically aim at walls on second pounce if I know I'm going to miss on a sharp turn, so it's not unlikely to happen again. However, my previous dashes were unaffected even with the same circumstances, so I believe this is a rare occurance.
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Steps to Reproduce
- I was playing Dracula using the wolf form
- I aimed a pounce at a survivor and hit a wall on the first pounce
- The second pounce clipped the very edge of a flat wall (a thin line of bushes on grim pantry)
- My fatigue was canceled (I was full speed again) and I was able to M1 the survivor very quickly.
Explanation
Dracula wolf form pounce prematurely canceled upon colliding with wall.
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