Bug: Visual Glitch with Exit Gate and Abnormal Map Generation on 'Yamaoka Estate, Sanctum of Wrath'
136 °C
Bug #5515

Visual Glitch with Exit Gate and Abnormal Map Generation on 'Yamaoka Estate, Sanctum of Wrath'

Status: Open
Priority:
Medium
Added by:
robin_be_bardic
on July 17, '26
Assigned to:
Unassigned
Due date:
Reported for:
10.0.2 Auto
Actual Result:
The Map is bugged visually, and occasionally ran into invisible walls, large visual issues, or odd obstacle placement
Expected Result:
The Map Looks Clean and Playable
Severity:
Unknown
Reproducibility:
Never
Platform:
Playstation 5
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. I was playing 'The Shape' running the Add-Ons 'Scratched Mirror' and 'Memorial Flower' with the 'Toothy Torte' offering.
  2. In terms of perks, I was using the following: 'Bloodwarden', 'Bamboozle', 'Hex: No One Escapes Death', and 'Hex: Undying'.
  3. This occurred on 'Yamaoka Estate, Sanctum of Wrath. Version II'.
  4. At the time of the tree spike glitch occurring, I was picking up a Cheryll using the new skin (forgot the name at the time of writing) and was bringing her to the nearby hook.
  5. The map generation seemed to have a hill near the bottom right exit gate.
  6. The map generation seemed abnormal during the custom game that followed shortly.

Explanation

During a game on the Map “Yamaoka Estate, Sanctum of Wrath” I ran into a bug where the exit gate on the bottom right location in the map had a visual bug that had trees piercing through the exit gate. Additionally it seemed (to my best understanding) that the survivors were unable to see it (I had no communication with them so I couldn’t tell you).
Additionally when attempting to recreate the glitch, I ran into the issue that the map generation seemed…abnormal to my best description. Some obstacles seemingly in inappropriate spots such as rock that a little too close to the exit gate, the exit gates being a little too close to one another for comfort, and the two buildings of interest being a little too close to one another. Now I don’t visit that realm often let along the map so this may just be superstition but I’m just trying to make sense of this, these bugs are displayed in the clip

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