Bug: Identical RNG Rolls Across Different Mission Complexities
Bug #7010
Identical RNG Rolls Across Different Mission Complexities
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
RC:EA:00.07.09
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Steps to Reproduce
- Uknown how to reproduce.
- I do have a video file however, it is too large to submit on this platform.
Explanation
When playing on a D-01 run in Facility Covered Carve - Complexity 1. We died, no biggy that's normal. We started another run, into the Covered Carve, Complexity 2 mission D-01 depth. And we received the same exact weapon rolls as the first attempt on complexity 1. Now, unless the 1 in a billion chance of RNG spawning the same exact weapons at start (including grenades), same exact bio booster rolls, and same exact rolls for the workbench upgrades, as well as the same exact upgrades from the REPD; this shows the players that RNG isn't exactly true in this nature for a Roguelite. It is essentially mathematically impossible to get the same exact rolls for all upgrades at the start of two completely seperate missions. To me, this shows that each mission already has a set parameter of locked in items it is going to give you at the start of the missions regardless of depths or complexity.
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